Tuesday, August 30, 2022

Icebreakers for the 21st Century Classroom: Part 2, Online and Hybrid Learning


In last week’s Icebreakers for the 21st Century Classroom: Part 1, we explored some viable icebreakers for in-person courses. These ranged from name tags to fun games, which allowed students to interact face-to-face and learn about their peers. But, what happens when everything is online or some students are remoting into a class with in-person classmates? Many of us who were new to teaching online or hybrid courses had to grapple with this new scenario of creating an active community virtually.

Thankfully, this is not as alien to us as it might first appear. We are all aware of social media applications, fan pages, and online groups and thus know that creating successful online communities is possible. For quite some time now, many people even have friends who they have only known from online interactions. This suggests that our online courses can still achieve creating a sense of community, especially when we are teaching a younger demographic.

As you would begin fostering a sense of community for an in-person classroom, it is advisable to start developing your course’s online community-building through icebreakers. Icebreakers for the 21st Century Classroom: Part 2, Online and Hybrid Learning will be exploring different activities below for synchronous, asynchronous, and hybrid courses.

Icebreakers for Synchronous Online Courses

  • Breakout Rooms
  • Polling
  • Green screen background changes
  • Interactive white boards

Icebreakers can be adapted to online environments quite well, and, out of all of the online learning environments, synchronous courses are the most similar to in-person teaching. During the COVID pandemic, some students reported that they felt isolated from each other, but icebreakers can help overcome that sense of isolation by establishing an online community. Your goal in any learning environment is to help foster a sense of kinship to facilitate student engagement. Breakout rooms are accessible and readily available over Zoom and instructors are able to set the number of groups and participants per group. You can turn these breakout rooms into musical chairs by ending a breakout session and then creating new randomized breakout rooms with different individuals every 5 or 10 minutes. Students will enjoy the chance to greet and socialize as if they were in-person.

Another type of online engagement can be polling students. Ask a question to the group and have them respond. Their responses can be answered in the chat, through a pre-designed poll, or by emoji reactions. A third option can be a fun video background change. Prompt students by asking them to share a photo of where they would like to travel to, share the cover of their favorite book, or a picture of their hometown. This can be a fun way to start-off multiple classes for students to warm-up. Finally, through interactive virtual whiteboards students can interact with each other in a “hands-on” manner by drawing an answer prompted by you. These questions can range from their current mood to a short review question such as recreating a diagram or drawing a representation of a literary phrase. Students will laugh and enjoy interacting with an in-class interpretive game of Telestrations. 

Icebreakers for Asynchronous Online Courses

  • Fun Online Forum Prompts
  • Word Clouds
  • Living Group Work Contract

Icebreakers for asynchronous online courses may at first seem impossible to create a community that is engaged; however, there are many potential activities that can meet the need of introductions and having your students interact with one another. Outside of the classroom, we often participate asynchronously with each other online, whether it is on Facebook, Twitter, Tik-Tok, or the comment section of a news article. It is no longer as unfamiliar as it would have been for some of us ten to fifteen years ago. Your learning management system can function similarly for students. For example, in Canvas you may utilize discussion forums, where students can answer fun question prompts and interact with one another. Ensure that questions are open-ended with the requirement for students to respond and discuss with classmates.  If you are interested in something beyond an online forum, word clouds are a great approach to learn about each other collectively. After providing a prompt, ask students to engage with it by inputting a single word that they feel can be associated with that prompt into a word cloud generator. By the end, that word cloud should be diverse, and students can later reflect on the words in the cloud through online discussion or a homework assignment. Finally, if you decide to have group work during your asynchronous course, it would be a good idea to incorporate a living group work contract that your students help develop. Google documents allows students the ability to write, edit, and comment collaboratively in real-time, so it can be a great tool to facilitate this icebreaker. Students will be able to engage with one another and place their mark on developing rules in the course.

Icebreakers for a Hybrid Class (Both In-person and Online Students)

  • This or That?
  • What’s in Common Challenge?
  • Where were you?

Finally, some of us have students joining the classroom physically and virtually. Any of the previous icebreakers will work, but will need to be pared down and made accessible for those virtually joining the classroom. In these situations, structure the icebreaker to use technology for both in-person and virtual students. Polling, word clouds, and share-out questions focusing on introductions and quick answers are a great way to bridge the interaction gap between both sets of students. Some easy games include This or That?, What’s in Common?, and Where were you?. These open-ended questions have students state a preference between two choices, find a commonality, or share stories of where they were during different years and dates. These are easy conversation starters, which both virtual and in-person students will enjoy.

Closing Thoughts

Icebreakers can be used in any teaching environment with a few adjustments, depending on your goal for the icebreaker and the size of your course. Some activities may fit better with in-person classrooms than with online environments and vice versa.  Choosing the appropriate activity requires to be aware of student needs, your desired outcomes for the activity, and its classroom feasibility.

If you are interested in further exploring icebreaker activities and tools, reach out to the Center for Faculty Excellence for additional resources and one-on-one consultations. We are happy to help!

Please feel free to share in the comments below an icebreaker that you have enjoyed using in your classroom.

Dayton L. Kinney, Ph.D.

Coordinator of Teaching, Learning, & Academic Excellence
Center for Faculty Excellence (CFE)
Texas Woman’s University
Stoddard Hall – Room 305A
940.898.3427
dkinney@twu.edu

 

Reference List

(2022). Icebreakers. Cornell University Center for Teaching Innovation.

(2022). The Best Ice-breakers Games for Large Groups. SurfOffice.

Bagley, D. (2020). 65 Icebreaker questions for online meetings. Michigan State University Extension.

Barber, K. (2021). 9 Virtual Icebreaker Games for Remote Teams & Meetings. Conceptboard.

Dr. KB. (2022). Connecting Before We Can Physically Connect: Online Icebreakers to Use for the First Dayof Class. Faculty Focus.

Fraser, K. Bosanquet, A., & Harvey, M. Contemporary Approaches to University Teaching [MOOC]. Canvas. 

Jaggars, S.S., & Xu, D. (2016). How do online course design features influence student performance?. Computers & Education, 95, 270-284.

Mrvova, K. (2021). 35 Best Icebreakers for Your Virtual and Hybrid Meetings. Slido.

Waltje, J. & Evans, A. (2019). The First Days of Class: Building Authenticity and CommunityFaculty Focus.

Weimer, M. (2017). First Day of Class Activities that Create a Climate for Learning. Faculty Focus.

Whenham, T. 11 Icebreakers for College Students in HyFlex Classrooms. Fierce Education.






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